Revolusi Belajar Matematika dengan Media Interaktif Articulate Storyline 3
DOI:
https://doi.org/10.33292/arisen.v5i1.252Keywords:
Revolusi, Belajar, Matematika, dengan, Media, Interaktif, Articulate, Storyline3Abstract
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbantuan software articulate storyline 3 pada materi lingkaran yang valid dan praktis serta memiliki efek potensial. Metode penelitian pengembangan menggunakan tahapan model APPED yaitu analisis dan penelitian awal, perancangan, produksi, evaluasi dan diseminasi. Teknik pengumpulan data dilakukan dengan wawancara, pengisian lembar angket, dan tes. Subyek penelitian ini menggunakan siswa kelas VIII MTs 1 Negeri Lubuklinggau. Uji kevalidan dilakukan oleh ahli materi, ahli media, dan ahli instruksional memperoleh nilai rata-rata 3,57 dengan kategori valid. Uji kepraktisan berdasarkan respon guru sebesar 88,6% dan siswa (small group) sebesar 95,4% dengan kategori sangat praktis. Efek potensial media pembelajaran interaktif terhadap hasil belajar siswa sebesar 84,8% dengan kategori sangat baik. Berdasarkan kriteria yang telah diperoleh maka media yang dikembangkan memenuhi kriteria valid, praktis dan memiliki efek potensial.
Math Learning Revolution with Articulate Storyline 3 Interactive Media
Abstract : This study aims to develop interactive learning media assisted by articular storyline 3 software on circle material that is valid and practical and has potential effects. The development research method uses the stages of the APPED model, namely analysis and initial research, design, production, evaluation and dissemination. Data collection techniques were carried out by interviews, filling out questionnaires, and tests. The subjects of this study were students of class VIII MTs 1 Negeri Lubuklinggau. The validity test was carried out by material experts, media experts, and learning experts, obtaining an average value of 3.57 in the valid category. The practicality test based on the teacher's response was 88.6% and students (small group) was 95.4% in the very practical category. The potential influence of interactive learning media on student learning outcomes is 84.8% in the very good category. Based on the criteria that have been obtained, the developed media meets the criteria of being valid, practical and has potential effects.
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Based on a work at http://ejournal.ressi.id/index.php/arisen.